LucidLogix may not be one of those household names in the industry, but for those among us with a keen interest in computer graphics and gaming, it certainly has earned a reputation of being an innovative and improvising entity. It's not like that there is any shortage in the numbers of companies or outfits providing graphics solutions, on the contrary - it's a very competitive market. There is a good number of graphics chip designers and manufacturers, AIB partners, OEMs and system builders competing for market share; Lucid, however, doesn't fit to any of these categories and yet delivers novel and elegant (at least theoretically) solutions for practical problems. So, when I read about Lucid laying its Hydra engine to an untimely rest - it felt kind of disappointing and anticlimactic since the concept behind Hydra was quite revolutionary. But it seems like Lucid is back once again with another impressive concept, which, just like Hydra, has the potential to shake things up quite a bit. Lucid calls it DynamiX!

Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Thursday, April 12, 2012
Lucid's new DynamiX software: Striking a balance on the fly?
LucidLogix may not be one of those household names in the industry, but for those among us with a keen interest in computer graphics and gaming, it certainly has earned a reputation of being an innovative and improvising entity. It's not like that there is any shortage in the numbers of companies or outfits providing graphics solutions, on the contrary - it's a very competitive market. There is a good number of graphics chip designers and manufacturers, AIB partners, OEMs and system builders competing for market share; Lucid, however, doesn't fit to any of these categories and yet delivers novel and elegant (at least theoretically) solutions for practical problems. So, when I read about Lucid laying its Hydra engine to an untimely rest - it felt kind of disappointing and anticlimactic since the concept behind Hydra was quite revolutionary. But it seems like Lucid is back once again with another impressive concept, which, just like Hydra, has the potential to shake things up quite a bit. Lucid calls it DynamiX!
Tuesday, March 27, 2012
Intel's IGP evolution: Ticking and tocking its way to the mainstream
I can still remember the day when I came across the term "bottleneck" for the first time! It was not that long ago- I was stuck with my Pentium IV powered PC which won't run most of my favourite games of that time. Back then I was just a clueless student and thought my CPU was the culprit. But that was not the case as one of my better 'informed' friends rightfully indicated toward my iGPU (Integrated Graphics Processing Unit) which happened to be the lackluster (even by the standards of that time) Intel Extreme graphics. Even though my CPU wasn't the best in class, it still could run those games but my inbuilt graphics was the limiting factor or "bottleneck" as the term implies. Of-course I could've bypassed the whole scenario by simply switching to a separate video card or dGPU (Discrete Graphics Processing Unit) but that would require more space, more power, more hustle and surely more spending which I couldn't afford. This pretty much was the story with most systems back then and while the integrated graphics parts were sufficient to drive the 2D desktop components and images, 3D workloads were beyond both their purpose and capacity. Since then a lot of things have changed in the world of personal computing, but it is only recently that the IGP performance of mainstream PC's has reached a level which is more or less acceptable not only in terms of general computing but also gaming. Today, we'll have a quick look at how Intel's graphics solutions have evolved over time.
Labels:
analysis,
architecture,
Computer Hardware,
CPU,
Games,
GPU,
Haswell,
IGP,
Intel,
IvyBridge,
PC,
roadmaps,
SandyBridge
Tuesday, March 6, 2012
Radeon HD 7870 and 7850: Pitcairn is the new performance-mainstream GPU
As you've already guessed, AMD's graphics division wasn't going to sit idly with just its flagship Radeons (HD 7970/HD 7950) being released. In order to capture the whole market one needs cater a full range of products. That's exactly what AMD has done this time around with a flurry of new product launches. First out was the Cape Verde based Radeon HD 7770, followed by HD 7750. These two GPUs are targeted toward the mid range-performance segment with a focus on power and thermal efficiency. Reviews have already shown that Cape-Verde based GPUs are, while built on the same efficient and powerful GCN (Graphics Core Next) architecture, not a direct successor to the existing Radeon HD 6870/6850 line-up. Mainly in terms of shader performance and memory bandwidth as the Cape-Verde design only gets 10 GCN CUs (Computing Units) which equates to 640 SPs (Stream Processors) and a 128-bit memory interface. So it was clear that AMD needs to address the apparent performance gap between its flagship Tahiti based GPUs (HD 79xx) and Cape Verde (HD 77xx) based ones. So enters Pitcairn with 1280 SPs and a 256 bit wide memory bus- to claim the performance-mainstream crown. We'll try to analyze how this new GPU from AMD fares in its endeavor.
Labels:
AMD,
ATI,
buying guide,
Computer Hardware,
Games,
GCN,
GPU,
graphics card,
news,
PC,
product launch,
Radeon
Tuesday, February 28, 2012
Skyrim creation kit: Modders' delight
The Elder Scrolls V: Skyrim needs no introduction to the computer gamers as by now it's considered to be one of the best RPGs ever made. Many avid followers of this genre have been waiting for a long time, 5 years to be more precise, to relive the magic created by Bethesda Studios. The developers had a very difficult task in their hands- to make a worthy sequel of what many regard to be the most popular action RPG franchise of all times. But when Skyrim launched in November, 2011, it not only met the expectation of gamers worldwide but for many also set the bar for free-flowing RPG excellence, just like its acclaimed predecessors. The internet is flooded with reviews (like this one) that can't praise the game enough and would've given a feel of being biased if not for the seer number of such reviews!
Subscribe to:
Posts (Atom)